Attributes
Attribute Ratings
Rating | Level | Description |
---|---|---|
1 | Poor | Sub-par, deficient by human standards. |
2 | Average | The common human level of competency. |
3 | Good | Above average, excels in this area. |
4 | Exceptional | A prime example of human ability. |
Attributes reflect a character’s natural talents. Attributes influence related skills, giving advantage or disadvantage in exercising the skill. They also come into play when no particular skill applies to a given situation. Barring extreme events, Attributes do not change.
The attributes are deliberately broad, and include:
- Mind - Mental fitness - Intelligence and Creativity
- Body - Physical fitness - Strength, Constitution and Agility
- Reaction - Reflexes - Dexterity and Wits
- Presence - Personality - Charisma and Will
Attributes are rated on a 1-4 scale.
Skills
Skill Ratings
Rating | Level | Description |
---|---|---|
0 | Untrained | No training. |
1-3 | Novice | A student, hobbyist or trainee. |
4-6 | Proficient | Thoroughly competent. A typical professional level. |
7-9 | Veteran | A lot of experience or talent. |
10-12 | Master | An expert or master. |
Skills reflect a character’s knowledge and training. You choose an initial set of Skills during character creation, and may improve them and learn new Skills during the course of the game. Characters only have ratings in Skills they have taken the time to learn and practice. All other Skills are considered to be at rating 0.
Skills are further broken down into two categories: Action Skills and Background Skills
Action Skills
The Action Skills are:
- Alertness - Noticing things and being aware of your surroundings.
- Blades - Swords and/or spears.
- Bludgeons - Using bludgeoning weapons, such as warhammers, staves, and maces. Hand axes fall in this category. You would also roll this to smash somebody with your shield.
- Brawl - Hand-to-hand fighting, unarmed or with small weapons, such as daggers or saps.
- Command - Leadership and giving orders.
- Defense - Dodging, parrying, etc in combat.
- Healing - Curing sickness and injury.
- Marksmanship - Using bows or crossbows.
- Riding - The ability to control and work with a horse or other mount.
- Stealth - Being sneaky.
- Throwing - Throwing, from knives to rocks to dead fish.
Background Skills
Unlike Action Skills, Background Skills are free-form entry. Background Skills represent hobbies, interests, and fields of study not covered by Action Skills. This list is far from comprehensive; feel free to invent appropriate skills and enter them by typing '+raise <Skill Name>' an important not is do not use a colon (:) or hyphen (-) within this entry as it causes a bug with the code. Also please keep the skill name to at maximum of 15 letters.
Background Skill Suggestions
- Acrobatics
- Acting
- Agriculture
- Animal Breeding
- Animal Handling
- Appraisal
- Armoring
- Artistry
- Bluffing
- Boating
- Brewing
- Carousing
- Carpentry
- Charm
- Ciphers
- Climbing
- Cobbling
- Contortion
- Cooking
- Cyvasse
- Dancing
- Deception
- Disguise
- Economics
- Engineering
- Etiquette
- Empathy
- Fashion
- Fishing
- Gambling
- Gardening
- Glassblowing
- Heraldry
- Hunting
- Instruction
- Intimidation
- Intrigue
- Investigation
- Jumping
- Knitting
- Lapidary
- Leathercraft
- Lockpicking
- ____ Lore
- Masonry
- Mining
- Music
- Navigation
- Needlework
- Painting
- Parenting
- Perfumery
- Persuasion
- Pickpocket
- Poisons
- Prayer
- Repair
- Research
- Running
- Sculpting
- Sewing
- Singing
- Sketching
- Sleight of Hand
- Streetwise
- Survival
- Swimming
- Taunt
- Tracking
- Vetting
- Warcraft
- Weaving